BC2 Beta update

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BC2 Beta update

Postby GTFO. CrooZin » 18 Feb 2010, 11:17

So QA found out a debug setting we used for logging errors was causing the CTD's after DICE left last night. As such the patch is good to be released and is going live within the hour.
Steam users will have to wait until this evening to update as we need Valve to wake up to make it live their end. If you want to run the latest version you can uninstall the Steam version and grab the client from any host here: Battlefield Blog and use the same login details as before.

You can update automatically when loading BFBC2 or you can manually run the updater from your install directory (run as Administrator if you experience update issues or errors)

As promised here is the Changelog for R3 as provided by Kalms.

This update is about performance and stability again. We are not doing any changes to the game's datafiles.

* Reduced input "lag"
On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.
This could lead to the game having a high framerate, but input still feeling very sluggish.

Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.
Control this setting via Settings.ini. Default setting: RenderAheadLimit=2

* Performance optimizations with biggest improvements on dual-core machines
* Fixed black "masks"
o The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.
* Improved hit-detection
o We've gone through the hit detection logic, and client+server will now give more consistent results.
* Fix for some "rubberbanding" issues
o C4 should stay attached to vehicles and not rubberband around
* Reduced spikes/dips in framerate
* Various fixes for alt+tab related CTD on Dx9
* More fixes for random CTD on Dx9
* Fix for crash when you're in a vehicle that gets destroyed

There was a race condition in the code;
System 1 thought "oh hey, you're leaving vehicle X"
System 2 thought "the vehicle got destroyed, let's remove it"

If system 2 ran before system 1, chaos would ensue.
This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.

Likely bugs in this build
I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward.



Damn Valve being asleep when we want the update!
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Re: BC2 Beta update

Postby GTFO. G » 18 Feb 2010, 11:43

Good to see a lot of fixes in there. Can't wait to update - don't mind waiting for Valve to wake up since I'm at work :)

Aside from performance, I'm glad to see they're fixing/improving hit-detection!!
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Re: BC2 Beta update

Postby GTFO. Luckyg » 18 Feb 2010, 11:57

stupid n00b american valve, means ive got nothing to play today now :/

however the patch does look good, so i have something to look forward to :D
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Re: BC2 Beta update

Postby GTFO. Jamie » 18 Feb 2010, 13:01

GTFO. G wrote:Aside from performance, I'm glad to see they're fixing/improving hit-detection!!


seems to be quite a few people saying that this isnt a problem, but alot of people say it is and I definetely find it a huge annoyance. So perhaps poor hit detection is only effecting some servers/players?
- "we need a spy killin GTFO.J !!!"
- "kill that fuckin sniper"
- " GTFO.J this is the first you've fucked me like this. and i dont like it"
- " fuck this, dont we have a sniper whom ping is less than 50 to take out gtfo.j????"


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Re: BC2 Beta update

Postby GTFO. Luckyg » 18 Feb 2010, 17:02

update is out for steam now.....


GO GO GO!
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Re: BC2 Beta update

Postby GTFO. CrooZin » 18 Feb 2010, 19:14

Woah, certainly helped on my laptop....was getting around 15fps before and now at least 30 :D
Still everything on low, but very playable
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Re: BC2 Beta update

Postby GTFO. Irritant » 18 Feb 2010, 19:52

Yep, runs very smoothly on my laptop now, but I get a lot of glitches with the HUD (were present before the update, too).
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Re: BC2 Beta update

Postby GTFO. WhiteRaven » 18 Feb 2010, 20:54

GTFO. Irritant wrote:Yep, runs very smoothly on my laptop now, but I get a lot of glitches with the HUD (were present before the update, too).



On Hard Core servers you get no HUD.
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Re: BC2 Beta update

Postby r3loaded » 18 Feb 2010, 21:59

Ok, I'll give it a shot again. Hopefully, I can actually aim at someone this time round :)

EDIT: Uninstalled it again, it's not a slideshow anymore but the general lag is atrocious. Pumped 5 rounds into the head of someone who was standing still, not one hit. Oh, and if I encountered any smoke, it was back to slideshow mode too. What a let down.
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