GunGame Server

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GunGame Server

Postby GTFO. NachoDuck » 30 Jun 2010, 03:03

Enjoyed the GunGame server that was setup, thanks G. Me, OBC, Sly and AA were playing for a good couple of hours tonight on it and it was pretty fun. Had a max of ~6 on at one point but given the time of night (was about 12-2:30am) I wasn't expecting it to fill easily. I've got a couple of notes on what I felt about it;

- mp_freezetime, this is currently set to 8 seconds. It's not really needed in GG as you're not buying any weapons, all it does is create an unnecessary break in gameplay.
- Why is it that if you join the server quickly you get rounds like this > Nade round finish > Nade round lasts 2-3 seconds > Round of guns (ends in freeze time) > Game starts?
- I love how many maps you've put on the server G, there must be about 60 or so? Really good selection there and most of my old favourites! The rotation is a little barebones at the moment, make it abit longer and include a few classics (gg_glassedpartition, aim_ag_texture2, gg_aim_shotty, gg_aim_close to name a few of my old time favs). Maybe a few others can suggest some too.
- Deathmatch mod is fun with a small number of players but I think it will get messy and bland with 32 players. Vanilla is more fun imo with a slightly larger group players. Which brings me to..
- Server size. The server I used to regular on a few years ago had a 20 player cap which worked nicely 10 v 10 works well. It means in vanilla if you do go out in the first few seconds then you're only waiting maybe 20-30 seconds to get back in the game.
- Bots. A nice feature of CSS is that bots have good intelligence, I was wondering if you dropped the size of the server and if the box can handle it maybe we could get 6 bots (3 a team) to help entertain players abit more whilst the server fills up with human players.
- Set nextmap, is it possible to add an admin command to set the next map. As the map changes almost immediately after the round ends so this would be quite useful to set a map that's on the server but not in the rotation. As I had to have the menu up and ready to change the map when the game ended when playing tonight ;).
- Maybe map votes aswell? Not essential but could be admin triggered perhaps.

Might think of a few more things later but just some initial thoughts.

Here's a list of maps on the server at the moment, so you can pick out a few you like for the rotation;
Code: Select all
cs_assault
cs_compound
cs_havana
cs_italy
cs_militia
cs_office
de_aztec
de_cbble
de_chateau
de_dust
de_dust2
de_inferno
de_nuke
de_piranesi
de_port
de_prodigy
de_tides
de_train
test_hardware
test_speakers
aim_ag_texture2
aim_ag_texture_city
fy_buzzkill_css
gg_aerelon_kalel
gg_aggressive
gg_aim_ag_texture2-m
gg_aim_ag_texture_jungle-l
gg_aim_close
gg_aim_close2
gg_aim_shotty
gg_aim_shotty_ac
gg_ar_glass_fortress2a
gg_atrophie
gg_blue_arena
gg_churches
gg_churches_x_final_fixed
gg_csbase2
gg_dash_courtyard
gg_deagle5
gg_deathplatforms_v1b
gg_desertstorm_v2
gg_desertstorm_v3
gg_dev_pipeline
gg_double_shotty
gg_dreamland
gg_fight_yard_plus
gg_fy_funtimes
gg_fy_funtimes_v2
gg_fy_snow
gg_glassedpartition
gg_hilltop_v2
gg_isolated_TexturedFY1
gg_lego_arena
gg_Lego_X_Arena
gg_mario_bloodarena
gg_mario_vs_wario (1)
gg_mario_vs_wario
gg_mini_mario_2
gg_monopoly
gg_natus_v2
gg_neonarena
gg_neonarena_ii (1)
gg_neonarena_ii
gg_office
gg_petrol_textures_sig_48
gg_pink_panther_2
gg_poolday_reunion
gg_pool_day_gx
gg_reflect
gg_rushroom
gg_shades
gg_shipment_48
gg_simpsons
gg_simpsons_32
gg_simpsons_arena
gg_simpsons_arena_ii_48
gg_simpsons_desert
gg_simpsons_dust
gg_simpsons_forrest
gg_simpsons_h1
gg_simpsons_house_v2
gg_simpsons_panic
gg_simpsons_street
gg_simpsons_x2
gg_texture_fastround
gg_the_officev2
gg_toycarpark
gg_trs_aim_churches
gg_ultradeth_b1
gg_usp_milly
gg_waterstation_fix
ultravision
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Re: GunGame Server

Postby GTFO. Sly Raccoon » 30 Jun 2010, 03:11

Yeh me and Nacho were talking about this tonight, all of the above are also my thoughts on the matter, he was just the one that ended up doing the typing :lol: . This could be a really popular server if we treat it right and I don't mind spending time on the gg server but if you make the changes we have suggested I'd spend a hell of a lot of time on there.

This is bringing back memories of me playing gg with nacho until 3am instead of revising from high school :D
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Re: GunGame Server

Postby GTFO. G » 30 Jun 2010, 10:52

Thanks for this feedback, just what we need.

I don't really know the best setup for GG, so just did the basics last night - will get to these this evening.
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Re: GunGame Server

Postby GTFO. ObscuredByCows » 30 Jun 2010, 13:40

Another thing not listed there is the time from victory to map change is too quick you don't get a chance to see who won. Am enjoying the server though, hopefully we can get it popular and then progress to normal css servers from there.
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Re: GunGame Server

Postby plodgeface » 01 Jul 2010, 14:05

i think it needs;

no block, really annoying that you cant walk through friendlies.

no spawn protection; really annoying when some muppet spawns behind you and you cant do anything, should be the same rule as tf2; if you can get to their spawn, you can have it.

also, when joining late, somone is on a high level and yet you spawn with a glock, can you make it so that you spawn with the weapon of the lowest level person.
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Re: GunGame Server

Postby GTFO. ObscuredByCows » 01 Jul 2010, 14:16

plodgeface wrote:i think it needs;

no block, really annoying that you cant walk through friendlies.

This is needed as a lot of times players spawn in the same area and are trapped.

As mentioned previously the rotation needs to be bigger, the same maps are coming around far too often at the moment.

Also the team balance doesn't seem to be setup right as you can join the team with more players.
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Re: GunGame Server

Postby Orv » 01 Jul 2010, 14:22

Agree with plodge and Cows.
And ofcourse, No DeathMatch.
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Re: GunGame Server

Postby GTFO. NachoDuck » 01 Jul 2010, 14:34

plodgeface wrote:i think it needs;

no block, really annoying that you cant walk through friendlies.

It's usually one or the other with noblock, it effects all players. However, it's more fun to knife with noblock on anyway. This might have changed though since I last used it.

plodgeface wrote:no spawn protection; really annoying when some muppet spawns behind you and you cant do anything, should be the same rule as tf2; if you can get to their spawn, you can have it.

I agree it's a pain. But if we are to keep death match then it needs to remain on, just stay away from spawn areas - some maps are too small to have it off with deathmatch mode.

plodgeface wrote:also, when joining late, somone is on a high level and yet you spawn with a glock, can you make it so that you spawn with the weapon of the lowest level person.

Agreed on turning on handicap.
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Re: GunGame Server

Postby GTFO. Sly Raccoon » 01 Jul 2010, 15:15

GTFO. NachoDuck wrote:
plodgeface wrote:no spawn protection; really annoying when some muppet spawns behind you and you cant do anything, should be the same rule as tf2; if you can get to their spawn, you can have it.

I agree it's a pain. But if we are to keep death match then it needs to remain on, just stay away from spawn areas - some maps are too small to have it off with deathmatch mode.


If we are going to keep Death Match (Which I'm not a massive fan of) then it needs spawn protection but it needs to be lower time on it. Last night I walked out of the spawn shot 2 people in the face and then my protection ran out, it lasts a few seconds too long imo. The best way to solve this would be to get rid of Death Match though :wink:
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Re: GunGame Server

Postby santaclaus » 01 Jul 2010, 16:03

Can you upload a map pack so that we don't have to download the map everytime ? (only the gg ones)

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Re: GunGame Server

Postby GTFO. ObscuredByCows » 01 Jul 2010, 16:28

santaclaus wrote:Can you upload a map pack so that we don't have to download the map everytime ? (only the gg ones)

Cheers.

Yeah A. N. Other gungame server I have frequented used to do this and had an advertising message in game telling you where to get it. Could help to bring some CSS traffic to the forum.
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Re: GunGame Server

Postby GTFO. Sly Raccoon » 01 Jul 2010, 16:30

Yeh although we should decide what maps we are going to use first unless we just put them all in just incase one of us changes the map to something not in the rotation
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Re: GunGame Server

Postby GTFO. G » 01 Jul 2010, 17:14

santaclaus wrote:Can you upload a map pack so that we don't have to download the map everytime ? (only the gg ones)

Cheers.

They're on fast download so should be quick to DL.
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Re: GunGame Server

Postby GTFO. NachoDuck » 01 Jul 2010, 17:15

GTFO. G wrote:They're on fast download so should be quick to DL.

It is really, I've never had to wait more than 5 seconds or so for it to download.
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Re: GunGame Server

Postby GTFO. ObscuredByCows » 01 Jul 2010, 19:25

GTFO. G wrote:
santaclaus wrote:Can you upload a map pack so that we don't have to download the map everytime ? (only the gg ones)

Cheers.

They're on fast download so should be quick to DL.


Generally yu are right but It becomes an issue when you have more maps. With my connection the actual round is already underway and a few kills down before I have downloaded a new map and connected.

As it stands there are only 4 or 5 maps on rotation so is no longer an issue for me but if/when we add more maps to the rotation it would quickly become a pain in the arse for many to have to download a new map each round. The gungame server I mentioned above had tens of maps maybe even into the hundreds, albeit many were different colour lighting variations of orange maps.
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Re: GunGame Server

Postby GTFO. G » 03 Jul 2010, 18:51

OK, I put all the maps on the rotation, you will have to post a list of the crap ones to be removed.

Regarding handicap when people join they get average handicap, so wont start at the bottom.
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