- mp_freezetime, this is currently set to 8 seconds. It's not really needed in GG as you're not buying any weapons, all it does is create an unnecessary break in gameplay.
- Why is it that if you join the server quickly you get rounds like this > Nade round finish > Nade round lasts 2-3 seconds > Round of guns (ends in freeze time) > Game starts?
- I love how many maps you've put on the server G, there must be about 60 or so? Really good selection there and most of my old favourites! The rotation is a little barebones at the moment, make it abit longer and include a few classics (gg_glassedpartition, aim_ag_texture2, gg_aim_shotty, gg_aim_close to name a few of my old time favs). Maybe a few others can suggest some too.
- Deathmatch mod is fun with a small number of players but I think it will get messy and bland with 32 players. Vanilla is more fun imo with a slightly larger group players. Which brings me to..
- Server size. The server I used to regular on a few years ago had a 20 player cap which worked nicely 10 v 10 works well. It means in vanilla if you do go out in the first few seconds then you're only waiting maybe 20-30 seconds to get back in the game.
- Bots. A nice feature of CSS is that bots have good intelligence, I was wondering if you dropped the size of the server and if the box can handle it maybe we could get 6 bots (3 a team) to help entertain players abit more whilst the server fills up with human players.
- Set nextmap, is it possible to add an admin command to set the next map. As the map changes almost immediately after the round ends so this would be quite useful to set a map that's on the server but not in the rotation. As I had to have the menu up and ready to change the map when the game ended when playing tonight
- Maybe map votes aswell? Not essential but could be admin triggered perhaps.
Might think of a few more things later but just some initial thoughts.
Here's a list of maps on the server at the moment, so you can pick out a few you like for the rotation;
- Code: Select all
cs_assault
cs_compound
cs_havana
cs_italy
cs_militia
cs_office
de_aztec
de_cbble
de_chateau
de_dust
de_dust2
de_inferno
de_nuke
de_piranesi
de_port
de_prodigy
de_tides
de_train
test_hardware
test_speakers
aim_ag_texture2
aim_ag_texture_city
fy_buzzkill_css
gg_aerelon_kalel
gg_aggressive
gg_aim_ag_texture2-m
gg_aim_ag_texture_jungle-l
gg_aim_close
gg_aim_close2
gg_aim_shotty
gg_aim_shotty_ac
gg_ar_glass_fortress2a
gg_atrophie
gg_blue_arena
gg_churches
gg_churches_x_final_fixed
gg_csbase2
gg_dash_courtyard
gg_deagle5
gg_deathplatforms_v1b
gg_desertstorm_v2
gg_desertstorm_v3
gg_dev_pipeline
gg_double_shotty
gg_dreamland
gg_fight_yard_plus
gg_fy_funtimes
gg_fy_funtimes_v2
gg_fy_snow
gg_glassedpartition
gg_hilltop_v2
gg_isolated_TexturedFY1
gg_lego_arena
gg_Lego_X_Arena
gg_mario_bloodarena
gg_mario_vs_wario (1)
gg_mario_vs_wario
gg_mini_mario_2
gg_monopoly
gg_natus_v2
gg_neonarena
gg_neonarena_ii (1)
gg_neonarena_ii
gg_office
gg_petrol_textures_sig_48
gg_pink_panther_2
gg_poolday_reunion
gg_pool_day_gx
gg_reflect
gg_rushroom
gg_shades
gg_shipment_48
gg_simpsons
gg_simpsons_32
gg_simpsons_arena
gg_simpsons_arena_ii_48
gg_simpsons_desert
gg_simpsons_dust
gg_simpsons_forrest
gg_simpsons_h1
gg_simpsons_house_v2
gg_simpsons_panic
gg_simpsons_street
gg_simpsons_x2
gg_texture_fastround
gg_the_officev2
gg_toycarpark
gg_trs_aim_churches
gg_ultradeth_b1
gg_usp_milly
gg_waterstation_fix
ultravision






















