

Name - GTFOGaming.co.uk DODS #00 =LIGS= vs GTFO [KillerCreation.co.uk]
Socket - 81.19.219.81:27020
Password - Currently none, can be put in place for match time
Status - Online but not running the match config// Server Logging
log on
mp_logdetail "3"
// DOD Game Settings
dod_bonusround "0"
dod_bonusroundtime "5"
dod_freezecam "0"
dod_friendlyfiresafezone "0"
// Multiplayer CVARS
mp_allowrandomclass "0"
mp_allowspectators "1"
mp_autocrosshair "1"
mp_autokick "0"
mp_chattime "12"
mp_clan_ready_signal "ready"
mp_clan_readyrestart "1"
mp_combinemglimits "1"
mp_falldamage "0"
mp_flashlight "1"
mp_footsteps "1"
mp_forcecamera "1"
mp_forcerespawn "1"
mp_fraglimit "0"
mp_friendlyfire "1"
mp_limitteams "8"
mp_tickpointinterval "30"
mp_timelimit "0"
mp_roundtime "20"
mp_restartwarmup "1"
mp_warmup_time "-1"
mp_winlimit "0"
mp_maxrounds "3"
// Server Side CVARS
sv_alltalk "0"
sv_cheats "0"
sv_client_cmdrate_difference "30"
sv_client_predict "1"
sv_client_max_interp_ratio "2"
sv_client_min_interp_ratio "0"
sv_client_min_interp "0"
sv_client_max_interp "0.033"
sv_consistency "2"
sv_forcepreload "1"
sv_friction "8"
sv_gravity "800"
sv_maxrate "30000"
sv_maxupdaterate "101"
sv_maxcmdrate "101"
sv_mincmdrate "33"
sv_minrate "10000"
sv_minupdaterate "33"
sv_pausable "0"
sv_stopspeed "50"
sv_turbophysics "1"
sv_voiceenable "1"
sv_wateraccelerate "10"
sv_waterfriction "1"
// Pure Mode
sv_pure "2"
sv_allow_color_correction "0"
sv_allow_wait_command "0"
sv_pure_kick_clients "1"
say "CG MATCH Config - executed."
say "Good Luck and Have Fun!"


GTFO. Avenger wrote:Alltalk could be turned on...
Also do we normally have fall damage on or off? Just seen its off here and wonder which way our servers have it.
Apart from that everything looks great guys, thanks so much for the help





















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