Toyfort payload on Server #4, GamerFM on all servers

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Toyfort payload on Server #4, GamerFM on all servers

Postby GTFO. G » 03 Jul 2010, 22:33

Just a heads up that we have the payload version of the toyfort map running on server #4, exclusively.

After a quick trial on the custom server, we liked it - we've chosen #4 as it hasn't been filling up much recently, so hopefully this will be a winner. For those who like LazyTown you will probably love this map, I do :) To help get it populated, we'll be sending out server filling events to get it filled if needed. So give us a hand, if you can, to get it popular.

The map at first may seem to be full of choke points, which to an extent it does. However good teamwork from Red can win it with ease. And if you are Red, please, please be aware of the secret room to teleport the cart from point 2 to the top of the stairs. This room can only be accessed while the cart is on point 2, so dont push it off. This will save you a HUGE uphill battle getting the cart upstairs. DataStorm will post a video of exactly where the room is and what to do.

Edit: Video here

We've also put the GamerFM radio plugin on all servers, this is a stricly opt-in plugin, activated by typing !radio in chat. It will start an ingame music player. If you don't want to listen to it, simply dont use the chat trigger. It has some cool features such as the ability to request songs from the DJ, and give shoutouts for the DJ to broadcast. I'm really enjoying this addition to the servers.

Hope you enjoy the changes! :)

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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby GTFO. Luckyg » 03 Jul 2010, 22:37

Also as an FYI, the gamerfm has a wide variety of songs being played from barbie girl (dutch version) to david guetta (which i just requested now :D)
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby GTFO. Jamie » 03 Jul 2010, 23:53

good news on the GamerFM. Am glad we decided to use it and i think it will be very well received by the community. And of course if you dont want to use it, it wont bother you as its off by default.

Will try out new map soon
- "we need a spy killin GTFO.J !!!"
- "kill that fuckin sniper"
- " GTFO.J this is the first you've fucked me like this. and i dont like it"
- " fuck this, dont we have a sniper whom ping is less than 50 to take out gtfo.j????"


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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby DataStorm » 04 Jul 2010, 02:31

ok, did some testing, and will up a vid about it soon and put some captions about it...

First of all, accessing the room (the grate above the 2nd cap) is by any means of firing to dmg it... in the vid I made its 9 normal rockets. So thats about 400-500 dmg on it needed.

The cart may be ANYWHERE BEFORE the Y split of the track. Doesn't need to be between point 2 and the Y split... if you just run for it and start do damage on it, it works fine. If its past the Y split, the room will be closed by the same "lid" you have to blow... its no use to shoot it then... not tested what would happen with ppl who are inside... but i'd suggest not to be inside.... cos I died as BOTH sides when the cart was upstairs and I went in by noclip.

The button is pretty obvious, but does not respond to explosive fire (tested with rockets)... as I used melee and that works it will be fine. I suspect any hitscan weapon on it would work too (melee is just a max distance hitscan on the height of your aim over ~75 degrees horizontal to the closest object). The button sinks into the wall a bit... its visible that it happens. The speaker sinks into the grey back, so its just a grey round then, no more speaker, see vid I will link later

Blue cannot get into the room... and if they would by noclip, they will die. Any damage blue does is ignored on the barier.

With red in their second spawn, the teleporter exit in the back sometimes doesn't work... no idea yet why. I suspect there is another button somewhere for blue to push so ppl cannot get to the window teleport. Not found that one yet, and it will be a lot less obvious than this secret room.

final one... Red 2nd spawn tele goes to windows top of the "blocks" behind some cover... those cover can be shot so they dont have cover anymore to hide behind there. Takes the same amount of damage on left cover and right cover part as on the secret room shield.

And yes, Red is attack, blue is defend on this map.... the mapmaker found that funny I guess....
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby gamerfm_max » 04 Jul 2010, 11:34

Hope you enjoy the radio guys, we are up for any suggestions and we have a new improved version of the plugin being released next week.

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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby Orv » 04 Jul 2010, 12:32

Toyfort is the worst map I've ever seen.
Not only is it a complete spamfest, but you've got the secret room that gives you the hardest point for free, with barely any effort. Sure it comes down to which team can manage to use it or not, but as soon as you have 1 idiot in your team who keep pushing the cart no matter how much you yell at him (and with a 16man team there's quite the chance you have one) that chance is bust.
But worst of all is the teleporters taking players into positions from where you can spawn camp the other team easily, and they can't do anything to stop it, as the teleporter entrance is in the spawn room of the first team, and the only way to reach the area is a double-sticky jump.

To sum it up: This map is complete and utter shit.
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby GTFO. KARR » 04 Jul 2010, 13:29

First impressions of it, have to agree with Orv. It does seem like a map that has more "corridor" type places that unless you are ubercharged you have very little chance of getting up due to it being a bit of a spam fest.

LazyTown although being known as a big spam fest itself does always have two exits/entrances to and from every point, but this one just seems to have one main 'walkway' that turns very annoying very quickly.

Add to that - 'special rooms' that can sway the gameplay to a large extent that needs EVERYONE in there to know about it otherwise you start upsetting the rest of your team (reminds me of modded Halo maps from a few years ago where some people knew where they were and you ended up with lots of people complaining because they were 'cheating' or 'i cant do that!')

:(
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby DataStorm » 04 Jul 2010, 13:33



atm i'm adding annotations....
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby Father Dougal » 04 Jul 2010, 14:08

when its full impossible to get past 2nd, firstly because of the sg spot at top of the stairs which are pretty much impossible to take down and second because not everyone knows about the secret room so red cant teleport the cart.

Also the map itself isnt great, teleports up to places where snipers can spawn camp are really annoying.

maybe try it with vanilla respawn to try and reduce the spam factor

likin the radio tho
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby GTFO. G » 04 Jul 2010, 15:21

Yeah Dougal, it is pretty hard to get up the stairs - hence the "hidden room" posted in the vid by data.
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby GTFO. Luckyg » 04 Jul 2010, 15:27

any chance if the server doesnt take off to have the summer league that gash posted up a few weeks ago?

I have tried a few off the map out along with some others,

* cp_freight_final1 (better version of the map)
* cp_gullywash
* cp_obscure_rc5
* cp_coldfront_rc3
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby GTFO. G » 04 Jul 2010, 15:43

GTFO. Luckyg wrote:any chance if the server doesnt take off to have the summer league that gash posted up a few weeks ago?

I have tried a few off the map out along with some others,

* cp_freight_final1 (better version of the map)
* cp_gullywash
* cp_obscure_rc5
* cp_coldfront_rc3

Ofcourse, the server looks like it's going to be a winner - I will put those maps on #14 now though, and you can play test them there.
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby Bios4x » 04 Jul 2010, 16:37

- Toyfort is a fun map but for alot of players the novelty soon wears off & severs that are dedicated to toyfort have often died off. However, its one of the many fun custom maps that are out there and i will certainly being enjoying it.

- The radio plug in is a good idea for regs & attracting new players but GamerFM i am not soo sure as i was soon getting bored of the songs. Would prefer a good selection of songs that i could choose from e.g spice girls would be nice....yeh right.
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby GTFO. Luckyg » 04 Jul 2010, 16:45

Bios4x wrote:- The radio plug in is a good idea for regs & attracting new players but GamerFM i am not soo sure as i was soon getting bored of the songs. Would prefer a good selection of songs that i could choose from e.g spice girls would be nice....yeh right.


The radio has different presenters on throughout the day that have different tastes of music, remember whenever a DJ is on you can request a song in chat by typing !request <song name here>
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby GTFO. Unflux » 04 Jul 2010, 16:58

Or just create a playlist in your favorite music player.
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby DataStorm » 04 Jul 2010, 17:12

tbh, when I was playing on the server yesterday, nobody knew of the secret room, and the cart got up to the 3rd cap 4 out of the 5 times I was on red and pushing the cart up to the stairs.

The last cap is harder IMHO with sentries on the bed and on the little "letterblock" just outside blue spawn. I just cannot call them exploits, cos this map is at version 3 and the maker didn't do a "nobuild" on the bed to prevent all that. Also, when coming out of the door, its still just outside range, also for the lower underground hole. Anything higher than the bed gives a worse sentry position, and I didn't find so far any place that's too bad that it can be called "exploit".

About other toy fort "rat" maps:
cp_toy_fort_3_elite_v2:
A 5 CP map, 2 bedrooms, NO kitchen. its a mirrored map, like LT, think G will like that as well. No secret stuff there...that I could find, and no teleporters... if you want to go high, you have to jump it yourself. So no real height stuff to have to counter unless a demo sticky jumps on top of the door etc. ... but a sniper does just a noscope on 'm and he's dead.

cp_toy_fort_elite:
Think this is an older version of the map... it looks exactly the same as cp_toy_fort_3_elite_v2

cp_toy_fort_alt3:
Its the same map as cp_toy_fort_3_elite_v2, a lot more obstacles tho... and a lot more height stuff added. Its a maze, a lot of corners, tunnels etc... I just run around and counted bout 5 different ways to get to most different spots. It has moving spawns with the cap points... if you have middle you have 2nd spawn. This is a huge distance vs 1st spawn.

pl_toy_fort_2_v3b:
This a STAGED pl map, First stage is like cp_toy_fort_elite: cart from blue spawn to the red spawn in the other bedroom.
Blue has 2 high places to teleport, red only 1. After cap 2 there are "blocks" that prevent the cart going back entirely back to the 2nd cap. they have placed 3 of such blocks in the track, so thats 4 parts you have to push the cart past it to get it to final cap.. My guess it is very hard with a filled server to get the cart there. With those blocks, time is added as well.
Second stage starts from the BATHroom, across the stairs... first cap is top of the stairs, last cap is on the BOTTOM of the stairs...
And guess what... red spawn is at bottom of the stairs and has a tele to the window behind the cover. Looks quite hard to defend tbh, even tho there is some cover placed on the bottom of the stairs.

pl_toy_fort_blue_v3:
The same map really as current "popular" map. The cart starts upstairs, and has to go down... (and yes, the colors are now correct, blue is pushing, red defending) and there is a secret button in it too.its on the end of the "wall tunnel" (left of the track) you have to break near the Y split. The cart will then be transported to the top of the kitchen table. (where in the other map it is transported down to the floor).
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cp_toy_fort_alt30003.jpg
cp_toy_fort_alt3
cp_toy_fort_alt30002.jpg
cp_toy_fort_alt3
cp_toy_fort_3_elite_v20000.jpg
cp_toy_fort_3_elite_v2
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby Bios4x » 04 Jul 2010, 17:28

GTFO. Luckyg wrote:
Bios4x wrote:- The radio plug in is a good idea for regs & attracting new players but GamerFM i am not soo sure as i was soon getting bored of the songs. Would prefer a good selection of songs that i could choose from e.g spice girls would be nice....yeh right.


The radio has different presenters on throughout the day that have different tastes of music, remember whenever a DJ is on you can request a song in chat by typing !request <song name here>


lets be honest here we come on the servers to game, not to be little teenie bops requesting some unknown loner bedroom dj to play me some songs.

Data your message is too long so i decided not to read it.
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby Bios4x » 04 Jul 2010, 17:34

GTFO. snuggles wrote:Or just create a playlist in your favorite music player.


How original...:D
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby DataStorm » 04 Jul 2010, 17:44

Bios4x, too many messages, so I decided not to read it.
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby John » 04 Jul 2010, 18:21

If #4 will be a toyfort server. Could we take out toyfort from #14's rotation? That's not the same style as everest and swiftwater.
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby GTFO. Gash » 04 Jul 2010, 19:26

or here's an idea bios... dont type !radio, its not fucking hard...
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby r3loaded » 04 Jul 2010, 23:59

Forgive me for being dense, but how do you use GamerFM? I typed in !radio, all I got was a blank white page with "GamerFM" in black text. There didn't seem to be any other UI to use it, it appears to do nothing else.
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby John » 05 Jul 2010, 06:52

Some seconds are needed till you hear something, but then you should hear the music. Ingame browser uses Internet Explorer. Updating it has solved my motd problems.
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby DataStorm » 05 Jul 2010, 13:34

ehm, ingame browser is Webkit, not IE... that was the whole update from steam client about... no more IE cos in europe its not sure that IE is actually INSTALLED on a PC.
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby Hopper » 06 Jul 2010, 16:25

r3loaded wrote:Forgive me for being dense, but how do you use GamerFM? I typed in !radio, all I got was a blank white page with "GamerFM" in black text. There didn't seem to be any other UI to use it, it appears to do nothing else.


This happens to me, ive left it a couple of mins on the blank page before giving up and switching winamp back on ;-)
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby DataStorm » 06 Jul 2010, 16:47

have you got MOTD disabled? cos it uses that....
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby GTFO. Irritant » 06 Jul 2010, 16:49

If MOTD is disabled, how is it re-enabled to fix the problem?
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby DataStorm » 06 Jul 2010, 17:13

in game: options, multiplayer, advanced.... untick the option "Disable HTML MOTD"
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby GTFO. ObscuredByCows » 06 Jul 2010, 17:22

Is it supposed to show more than simply a white page with black text saying gamerfm?
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby GTFO. Jamie » 06 Jul 2010, 17:25

GTFO. ObscuredByCows wrote:Is it supposed to show more than simply a white page with black text saying gamerfm?


it should allow you to set the volume level too
- "we need a spy killin GTFO.J !!!"
- "kill that fuckin sniper"
- " GTFO.J this is the first you've fucked me like this. and i dont like it"
- " fuck this, dont we have a sniper whom ping is less than 50 to take out gtfo.j????"


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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby GTFO. ObscuredByCows » 06 Jul 2010, 17:29

!radio brings up the volume menu in-game and then it goes to the white motd style page afterwards. I don't get anything other than the single line of black text shown though
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby GTFO. G » 06 Jul 2010, 17:31

GTFO. ObscuredByCows wrote:!radio brings up the volume menu in-game and then it goes to the white motd style page afterwards. I don't get anything other than the single line of black text shown though

Same - and one small issue, when I choose 20% volume, it's still a bit too loud for my liking.
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby GTFO. CrooZin » 06 Jul 2010, 18:00

GTFO. G wrote:
GTFO. ObscuredByCows wrote:!radio brings up the volume menu in-game and then it goes to the white motd style page afterwards. I don't get anything other than the single line of black text shown though

Same - and one small issue, when I choose 20% volume, it's still a bit too loud for my liking.

I agree with ya there G, 20% is still to loud
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby GTFO. Unflux » 06 Jul 2010, 19:20

I've begun using the web browser based player, I have more control over the volume and don't have to keep typing !radio when the map changes.
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby GTFO. CrooZin » 06 Jul 2010, 22:45

GTFO. snuggles wrote:I've begun using the web browser based player, I have more control over the volume and don't have to keep typing !radio when the map changes.

Can you still use the !request and !shoutout in game with only the web based player?
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby GTFO. Jamie » 06 Jul 2010, 22:46

CrooZin wrote:
GTFO. snuggles wrote:I've begun using the web browser based player, I have more control over the volume and don't have to keep typing !radio when the map changes.

Can you still use the !request and !shoutout in game with only the web based player?


not without minimizing i believe and going to the website to submit requests...

is the advantage of having the ingame player activated, they can then see which player its coming from etc.
- "we need a spy killin GTFO.J !!!"
- "kill that fuckin sniper"
- " GTFO.J this is the first you've fucked me like this. and i dont like it"
- " fuck this, dont we have a sniper whom ping is less than 50 to take out gtfo.j????"


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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby GTFO. Unflux » 06 Jul 2010, 22:50

It's a bit easier for me with using dual screens and windowed TF2. One monitor has TF2 and the other has IRC / web player.
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby Holness_202 » 06 Jul 2010, 23:29

GTFO. Luckyg wrote:any chance if the server doesnt take off to have the summer league that gash posted up a few weeks ago?

I have tried a few off the map out along with some others,

* cp_freight_final1 (better version of the map)
* cp_gullywash
* cp_obscure_rc5
* cp_coldfront_rc3


this would be good - especially since i need to redownload before i40.
cheers.
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby John » 07 Jul 2010, 10:07

CrooZin wrote:
GTFO. G wrote:
GTFO. ObscuredByCows wrote:!radio brings up the volume menu in-game and then it goes to the white motd style page afterwards. I don't get anything other than the single line of black text shown though

Same - and one small issue, when I choose 20% volume, it's still a bit too loud for my liking.

I agree with ya there G, 20% is still to loud


If I could get the source code I would be able to make an accurate volume controller. But I have only the compiled version.
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Re: Toyfort payload on Server #4, GamerFM on all servers

Postby GTFO. G » 07 Jul 2010, 10:57

John wrote:If I could get the source code I would be able to make an accurate volume controller. But I have only the compiled version.

No, it's not in the sourcecode, it should be handled via the stream.

Inside radiostations.ini:

"100% Volume" http://gamerfm.co.uk/ingameplayer.php?vol=100
"80% Volume" http://gamerfm.co.uk/ingameplayer.php?vol=80
"60% Volume" http://gamerfm.co.uk/ingameplayer.php?vol=60
"40% Volume" http://gamerfm.co.uk/ingameplayer.php?vol=40
"20% Volume" http://gamerfm.co.uk/ingameplayer.php?vol=20

However the vol paramater does nothing - you can test for yourself opening the links in a browser, even ?vol=0 is as loud as 100.
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